Look Development for Photorealistic Interiors Using CINEMA 4D and V-Ray
Look Development for Photorealistic Interiors Using CINEMA 4D and V-Ray

Video: 720p | Duration: 5h 26m | Language: English
Have you ever needed to create a photorealistic render? If so, Look Development for Photorealistic Interiors Using CINEMA 4D and V-Ray is the perfect course for you. This course will break down the processes needed to light and texture a scene into more manageable tasks. First, you'll learn to set up your lighting and cameras. Next, you'll create materials and texture your objects. Finally, you'll export a render and touch it up. When you're finished with this CINEMA 4D course, you'll not only have a photorealistic render and the skill to produce more, but also you'll have a good way to get this done with other objects. Software required: CINEMA 4d.
user Unity |  Comments: (0)

Look Development Pipeline Using nDo2 and dDo in Photoshop
Look Development Pipeline Using nDo2 and dDo in Photoshop
MP4 | Video: 1280x720 | Duration: 5h 39m | Language: English
  • Throughout this series of lessons, we will be setting up procedural bakes and batch texture-mapping. We will learn about the creation of specific maps that are generated quickly. We will cover creating normal maps from scratch, automatic creation of diffuse, and ambient occlusion using Quixel's suite of software. Finally, we will be rendering out our bakes and modeling with Marmoset 1.10 and KeyShot for final usage in Photoshop. Software required: ZBrush 4R6, Maya 2014, UVLayout v2 Pro, xNormal 3.18.3, nDo2, dDo 5.2, Photoshop.
user Unity |  Comments: (0)

Look Development with Substance Painter and RenderMan 21


Look Development with Substance Painter and RenderMan 21
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours 11M | 996 MB
Genre: eLearning | Language: English

 

user nagy |  Comments: (0)

Look Development for Photorealistic Interiors Using CINEMA 4D and V-Ray


Look Development for Photorealistic Interiors Using CINEMA 4D and V-Ray
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 5.5 Hours | 4.12 GB
Genre: eLearning | Language: English

 

user nagy |  Comments: (0)

Look development and Image based Lighting Fundamentals
Look development and Image based Lighting Fundamentals
8 Weeks | Video: h264, yuv420p, 1152x720 30fps | Audio: aac, 44100 Hz, 2 ch | 5.8 GB
Genre: eLearning | Language: English

 

Fast-track your workflow by undertsanding the principles and techniques behind good look development and lighting. A sound understanding of these techniques will not only provide you with a method to consistently achieve a desired look, but will also allows you to view the world around you in a new and exciting light.

Drawing on his experience drawn from working on films like, Avatar, Iron Man 1 & 2, Harry Potter and the Deathly Hallows, The Avengers  and  Guardians of the Galaxy Noah wil take you from the fundamentals to lighting using captured environments and HDRI Images. You will learn what what makes or breaks lightiing in production and come to understand a broad range of industry practices.

user Gamystyle |  Comments: (0)

Look Development Pipeline Using nDo2 and dDo in Photoshop
Look Development Pipeline Using nDo2 and dDo in Photoshop
Duration: 5hr 41m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 4.3 GB
Genre: eLearning | Language: English

 

Throughout this series of lessons we will be setting up procedural bakes and batch texture mapping. We will use sculpts from ZBrush, Headus UVLayout, xNormal, Quixel nDo2, and Quixel dDo 5.2.

user Gamystyle |  Comments: (0)

Look Development, Lighting and Compositing a Noir Scene in RenderMan RIS
Digital Tutors - Look Development, Lighting and Compositing a Noir Scene in RenderMan RIS
English | 5h 11m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 44.1KHz 2ch | 1.75 GB
Genre: eLearning | Project files

In this RenderMan tutorial we are going to learn look development, lighting and compositing for a Noir scene.
user Gamystyle |  Comments: (0)

The Gnomon Workshop - Getting Started with Look Development in Houdini

 

 

https://www.thegnomonworkshop.com/tutorials/getting-started-with-look-development-in-houdini
Houdini is fast becoming one of the most essential tools for the entire pipeline in film and feature animation production. This workshop covers the essential skills to get started with texturing and shading using the industry-standard tools Maya, Substance Painter, Substance Designer, and Houdini with Redshift. Brent Le Blanc, a Texturing & Shading Artist with over 10 years of experience in film and feature animation, guides you through the complete process of look development in this 2-hour workshop.

 

 

user Gamystyle |  Comments: (0)

Mari Nodegraph PBR Texturing + Look Development
https://www.udemy.com/course/mari-nodegraph-pbr-texturing-look-development/
Learn how to texture and look dev assets using the Mari 4 Node Graph and Maya.

 

user Gamystyle |  Comments: (0)

[FXPHD] VRY206 - Look Development with Maya, V-Ray and Nuke - Part 3
[FXPHD] VRY206 - Look Development with Maya, V-Ray and Nuke - Part 3
https://www.fxphd.com/details/639/
This course is the final part in the Look Development with Maya, V-Ray and Nuke trilogy (VRY204 - Part One, VRY205 - Part Two) and covers the final compositing.
First, the multi-pass composite is set up with the passes that were rendered with V-Ray. The car is graded to match the color of the background footage and then we'll look at the shadow extraction process to add the car shadow and ambient occlusion to the background. Finally, grain is added to the CG elements and finishing touches are made to the composite to achieve a realistic shot.

 

user Gamystyle |  Comments: (0)


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